short, because there's almost nothing to tell.
no accounts. no cookies. no trackers. tickle has no sign-up, sets no cookies, and loads no analytics SDKs, ad scripts, or third-party anything. the page you play is the whole thing.
your streak, your saved initials, a local copy of your scores, and a little bookkeeping about your own visits live in your browser's localStorage. they never leave your device except as described below. clear your browser data and they're gone — we can't restore them, because we never had them.
a few anonymous tallies, and nothing else. when a run ends: the hold-time (seconds, and whether it was touch or mouse) and a handful of plain yes/no counts your device works out from its own bookkeeping — whether this was its first day here or a return visit, and a rough size-class for a streak. when you tap share: that a share happened. when you arrive by a shared or tagged link: that an arrival happened. each lands in a daily total with no identifiers of any kind — we can count that someone came back; we can never tell who. and if you put your initials on the leaderboard, those three letters and your score are published on the public chart, because that's what a leaderboard is. initials are yours to pick; pick wisely.
the detailed daily charts expire automatically within about thirty days. the all-time boards keep only initials and scores, indefinitely, as public record — and a handful of anonymous daily counts, tied to no one, are kept as long-term totals.
tickle is a general-audience game. it does not knowingly collect personal data from anyone — minors included — because it doesn't collect personal data at all. there are no accounts and no tracking.
write to twocents@tickles.me.
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